Alpha Nomos
As part of the Totem Warriors Collective, I designed the sounds and melodies for the character-movements. Juan Garcia-Herreros aka. Snow Owl and Gernot Weller composed the music of this beatiful music driven game by RibCage Games.
Hack, slash and feel the beat in this rhythm based action rougelite! Help Cello and her gang escape a musically driven, murderous puppet filled world that is as dangerous as it is groovy!
Chonky – From Breakfast to Domination
I composed the in-game music together with Gerald Hartwagner, Mathias Waldner and Gernot Weller. Chonky – From Breakfast to Domination by Enhydra Games made it’s way to steam in 2022.
The Innkeeper
In 2018 I was responsible for the music and sound design of the video game „The Innkeeper“ that has made its way to Steam in 2019.
Alpha Nomos
As part of the Totem Warriors Collective, I designed the sounds and melodies for the character-movements. Juan Garcia-Herreros aka. Snow Owl and Gernot Weller composed the music of this beatiful music driven game by RibCage Games.
Hack, slash and feel the beat in this rhythm based action rougelite! Help Cello and her gang escape a musically driven, murderous puppet filled world that is as dangerous as it is groovy!
Chonky
From Breakfast to Domination
Gamescom 2019
In 2019 I have been asked by Juan García Herreros aka. Snow Owl to join the Totem Warriors Collective as head of sound design and represent the Game Audio department as a referee for the WKO Austria at the GamesCom 2019 in Cologne.
In the course of this project I programmed and sound designed the game Rise of the Totem Warriors together with the collective.
The game was presented at the GamesCom and was played by numerous visitors of the fair.
The Innkeeper
I was responsible for the music and sound design of the video game „The Innkeeper“ that has made its way to Steam in 2019.
Gamescom 2019
In 2019 I have been asked by Juan García Herreros aka. Snow Owl to join the Totem Warriors Collective as head of sound design and represent the Game Audio department as a referee for the WKO Austria at the GamesCom 2019 in Cologne.
In the course of this project I programmed and sound designed the game Rise of the Totem Warriors together with the collective.
The game was presented at the GamesCom and was played by numerous visitors of the fair.
Gamescom 2019
In 2019 I have been asked by Juan García Herreros aka. Snow Owl to join the Totem Warriors Collective as head of sound design and represent the Game Audio department as a referee for the WKO Austria at the GamesCom 2019 in Cologne.
In the course of this project I programmed and sound designed the game Rise of the Totem Warriors together with the collective.
The game was presented at the GamesCom and was played by numerous visitors of the fair.
The Innkeeper
In 2018 I was responsible for the music, sound design and audio-integration of the video game „The Innkeeper“ that has made its way to Steam in 2019.
Rise of the Totem Warriors
The Gathering
First level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Gathering
First level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Yellow Road
Second level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Yellow Road
Second level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Gathering
First level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Yellow Road
Second level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Red Road
Fourth level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Blue Road
Third level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
//Sound Escape
As part of my master’s program I created //Sound Escape. The basic idea of the game is to move through its history by means of the notes of self-composed video game music. The player is shown musical notes visualized by the path he or she should follow and is supposed to play it with a MIDI keyboard. If the player hits the notes correctly, the protagonists move forward along the timeline. If the music is not played correctly, the character moves in the opposite direction.
The game should not only be entertaining, but above all, provide a musical learning factor by becoming familiar with musical modes.
Rise of the Totem Warriors
The Blue Road
Third level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Red Road
Fourth level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Red Road
Fourth level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
Rise of the Totem Warriors
The Blue Road
Third level of the game “Rise of the Totem Warriors” which I programmed and sound designed together with the Totem Warrior Collective.
//Sound Escape
As part of my master’s program I created //Sound Escape. The basic idea of the game is to move through its history by means of the notes of self-composed video game music. The player is shown musical notes visualized by the path he or she should follow and is supposed to play it with a MIDI keyboard. If the player hits the notes correctly, the protagonists move forward along the timeline. If the music is not played correctly, the character moves in the opposite direction.
The game should not only be entertaining, but above all, provide a musical learning factor by becoming familiar with musical modes.